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3D Character Artist & Technical Artist

3D artist with over 6 years of experience in film, animation, and video games. Specialized in character and prop modeling, with experience in character rigging and a stronger focus on facial rigging using blendshapes, as well as prop rigging in Maya.

I have worked on the creation and development of characters and props, covering both modeling and rigging, as well as on the production of environment assets as production support, collaborating with studios such as 3 Doubles Producciones, Nu Boyana FX Portugal, and Zink Media Studio.

Creative, disciplined, and team-oriented, I adapt well to demanding production environments and aim to continue growing professionally while bringing artistic and technical value to every project.

 

About me

© 2026 Andrea Lazkanotegi

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