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3D Modeler & Rigging Artist

 

3D professional with over 6 years of experience in the audiovisual sector. Trained as a Technician in 3D Animation, Games, and Interactive Environments, and specialized through a Master’s degree in 3D Character Modeling for film and video games. Additionally, I have expanded my skills with training in rigging for characters and props using Maya.

I have worked on the creation of characters, environments, props, and facial blendshapes, as well as rigging characters and props, collaborating with studios such as 3 Doubles Producciones, Nu Boyana FX Portugal, Zink Media Studio, and Dibulitoon Studio.

I consider myself disciplined, organized, and creative, with the ability to work effectively in teams, meet deadlines, and adapt to demanding production environments. I strive to continue growing professionally and to contribute artistic and technical value to every project I take part in.

 

About me

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© 2025 Andrea Lazkanotegi

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