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My specific training in this field began in 2012 as a 3D Animation, Games, and Interactive Environments Technician. I was drawn to the modeling branch and specialized with a Master's in 3D Character Modeling for Film and Video Games. With the desire to bring characters to life, I completed a Master's in 3D Character Rigging in Maya.

I have worked on various projects, ranging from character modeling, environments, and props to rigging, collaborating with studios such as 3 Doubles Producciones, Nu Boyana FX Portugal, Zink Media Studio, and Dibulitoon Studio.

I am disciplined, organized, and creative, with a strong desire to keep learning and get involved in challenging projects.

 

About me

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© 2025 Andrea Lazkanotegi

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